AI Insights · Timothy · January 2022
Top 5 Boat Games on Android in Egypt Q4 2021
In Q4 2021, the top boat games on Android in Egypt saw varied performance in terms of downloads, revenue, and active users, with notable trends for each title.
In the fourth quarter of 2021, the top boat games on the Android platform in Egypt exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s an overview of the trends observed for each title.
Battle Warship: Naval Empire from Special Gamez experienced fluctuations in its weekly revenue, starting at $148 and peaking at $184 in the last week of December. Weekly downloads showed a significant spike to 209 in early October but generally remained below 100 for most of the quarter. The number of active users started at around 2.5K and saw a gradual decrease to 1.8K by the end of December.
Sea Port: Cargo Boat Tycoon by Pixel Federation Games saw a mixed performance. Weekly revenue hit a high of $61 in early November, with other weeks showing lower figures. Downloads peaked dramatically at 6.9K in mid-October but tapered off to just over 100 by the end of December. Active users followed a similar pattern, peaking at approximately 6.3K in mid-October before settling at around 614 by the end of the quarter.
Battle of Warships: Online from MobileGDC maintained relatively steady weekly downloads, ranging from 994 to 1.6K. Revenue varied, with peaks of $39 in early November and $38 in the final week of December. Active users remained stable, starting at about 3K and ending the quarter at around 3.2K.
Real Cruise Ship Driving Simul by Extreme Simulator showed consistent weekly downloads, starting at 1.1K and surging to 2.6K in the last week of December. Revenue was modest, peaking at $6 in early December. Active users increased from 455 at the beginning of the quarter to 1.1K by the end of December.
Port City: Ship Tycoon, also by Pixel Federation Games, had an interesting quarter with a peak in downloads at 7.5K in mid-October, which then declined to below 200 by the end of December. Active users peaked at over 9.1K in mid-October and settled at around 662 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.